using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SocketWeaver.FixedMath;

public class FRotate : MonoBehaviour
{
    public FVector3 eulerAngles;
    public Space rotateSpace;

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        FTransform fTransform = GetComponent<FTransform>();
        fTransform.rotation = FQuaternion.identity;
        fTransform.Rotate(eulerAngles, rotateSpace);
    }
}
